Fixing the map - post game Jam
So, I finally found the spot people keep getting stuck at. It's not a problem with collision, but a bad .. um ... map designer... We'll call him Box.
Box made a problem, a spot in the map that you could fall into, but couldn't get out of. Luckily, I did have a reset button, but losing your progress still sucks. I fired Box, and hire Bax to fix it. He remade the map in that area and now its a fun little maze. I'm very happy with Bax. Good job bax.
Also, there's been questions about the AI. There isn't really one. Your shadow only moves based on your inputs.
How it works? There's a cache of all the movements you input into the game. If the cache is empty, and an input is added, your shadow waits for a certain amount of delay, before executing all inputs in the cache. Every input is appended to the cache as you move. Once the shadow executes a movement, it removes it from the cache.
So, how does it catch you? Well, it moves 5% faster than you and can do moves you cannot, essentially cutting you off.
How come it doesn't move away when I move towards it?
Its in the title, "It Follows" ... that's all it does.
But what about the teleportation?
And there's that too. If you stand still long enough, it will teleport ever closer to you.
Also, if you somehow lose it, get it stuck somewhere, your shadow will eventually return to you once you get out of a certain range.
With this invaluable information, you may now evade your dangerous shadow. Good luck!
Files
Get It Follows
It Follows
It Follows
Status | In development |
Author | SorrontisGames |
Genre | Platformer |
Tags | 2D, Godot, Minimalist, Pixel Art |
More posts
- Movement Additions99 days ago
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